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                  <p class="p_Heading1"><span class="f_Heading1">Interactions and Activities</span></p>



  
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                <p class="p_BodyText"><span class="f_BodyText">The behavioral aspects of Interactions and Activities are modeled using the </span><span class="f_UIControl">Behavior</span><span class="f_BodyText"> tab of the element </span><span class="f_UIControl">Properties</span><span class="f_BodyText"> dialog, which enables you to assign parameters and return types to the elements. </span></p>
<p class="p_BodyText"><span class="f_BodyText">Use the </span><span class="f_MenuKeyField"><a href="operationparamters.htm">Edit Parameters</a></span><span class="f_BodyText"> button to edit an element's parameters. When you create a new parameter using the dialog, it internally creates an </span><span class="f_BodyText" style="font-style: italic;"><a href="activityparameternodes.htm">Activity Parameter Node</a></span><span class="f_BodyText"> for an Activity or an </span><span class="f_BodyText" style="font-style: italic;">Interaction Parameter</span><span class="f_BodyText"> for an Interaction. In the </span><span class="f_MenuKeyField">Return</span><span class="f_BodyText"> field, click on the drop-down arrow and select the return type of the element.</span></p>
<p class="p_TextIndentedL2"><img src="activitybehave.png" width="387" height="467" border="0" alt="ActivityBehave"></p>




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